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1. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
While i agree that Supercapitals/Titans should be very rare ships i dont think your way of dealing with them would be "fair". Any alliance/corp loosing a few of those cores to their opponents (allowing them to field even more SCs than they had bef...
- by Sir Drake - at 2011.07.14 15:49:00
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2. Just a thought on turrets - in Player Features and Ideas Discussion [original thread]
+1 I dont really mind the size of the guns on most ships but on the Machariel they just look ridiculous. -------------------------------------------------- They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot ...
- by Sir Drake - at 2011.07.14 15:31:00
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3. Best Tackling Ship? - in Ships and Modules [original thread]
Originally by: Kastsumi Kobayariel Lachesis QFT at least when it comes to scramling. If you want to web them too go for the Dramiel or bring a Huginn. -------------------------------------------------- They say a little knowledge is ...
- by Sir Drake - at 2011.07.14 15:23:00
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4. Free game play - in Player Features and Ideas Discussion [original thread]
Juck, considering the crowd other free to play mmos atracted i really dont like that idea at all. Why the heck do you want even more ppl in EVE after all??? It was fun with 3-5k around but got rather crowded at 10k and nowadays its like a friggi...
- by Sir Drake - at 2011.07.10 00:04:00
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5. Capital-Class Interdictor - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera dont like the idea. You must have at least a chance to get rid of a point, which wouldnt work well if you're pointed by such a thing. Well you could always primary that dictor but forcing all those ships...
- by Sir Drake - at 2011.07.09 23:59:00
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6. Capital-Class Interdictor - in Player Features and Ideas Discussion [original thread]
What would you guys think of a Capital-Class Interdictor? Very similar to the Heavy Interdictors from the mechanic but with capital-class tank. A way larger warp disrupt bubble (100-150km range maybe) and most important of all including a gridwid...
- by Sir Drake - at 2011.07.09 10:40:00
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7. Buff gate guns.... TREMENDOUSLY - in Assembly Hall [original thread]
How about gate dmg depending on sec status? -10 pirates get instant death +5 chars get the dmg nowadays Everyone happy except for the regular low-sec campers. -------------------------------------------------- They say a little knowledge is a da...
- by Sir Drake - at 2011.07.05 21:30:00
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8. Do away whit the Jumpgates - in Player Features and Ideas Discussion [original thread]
CCP loves the jumpgates as a point of conflict (nothing more nor less) so i dont see it going away anytime soon. And for that i actually like it too. If you want to defend a system do you really want to see hostiles coming in from every angle? An...
- by Sir Drake - at 2011.07.05 21:27:00
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9. command ship resistance boosting - in Player Features and Ideas Discussion [original thread]
I wouldnt mind a scripted version of the Shield Harmonizing/Damage Control Warfare Links BUT only if minmatar and caldari dmg selection gets nerfed too. If not its another blow to gallente (most of all) and amarr. -------------------------------...
- by Sir Drake - at 2011.07.04 14:24:00
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10. Summit Topic: Ship Balance - in Assembly Hall [original thread]
Originally by: Aart Vero ... I like to discuss "effectiveness for price". Meaning if you are paying a certain amount of isk for a ship, the result you get from that purchase should be relatively close to its counter parts. Only minor vary...
- by Sir Drake - at 2011.07.02 20:20:00
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11. Nerf AFK cloaking - in Player Features and Ideas Discussion [original thread]
The easiest and balanced solution from my pov (after all those pro/contra whines) woundnt be the removal of local chat but a change to the jumpdrive mechanic eg no more cynos to jump to but some random point within the system. Without a constant f...
- by Sir Drake - at 2011.07.01 21:23:00
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12. Nerf AFK cloaking - in Player Features and Ideas Discussion [original thread]
You kidding? Cycle timer wouldnt do sh**. Simple marco could circumvent that with some half-decent gaming-keyboard without compromising the EULA. No, the only way would be forcing them to use fuel for the cloak, anything else would either just fa...
- by Sir Drake - at 2011.06.28 15:05:00
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13. Summit Topic: Ship Balance - in Assembly Hall [original thread]
just my 2 cents: 1. Gallente needs a serious rework, ships/bonuses/hybrids the whole bunch 2. Caldaris poor hybrid ships need some love too while at it 3. Minmatar need a bit of nerfing (eg restriction of dmg types for starters) 3a. dont forget t...
- by Sir Drake - at 2011.06.28 14:33:00
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14. I really hate battleships - in Ships and Modules [original thread]
Originally by: Saile Litestrider In PvE your goal isn't to kill the small things, that's what your drone bay is for, and every battleship has a drone bay that can hold at least a flight of light drones. You should focus on sniping the medi...
- by Sir Drake - at 2011.06.28 14:12:00
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15. nerf winmatar to boost hybrids - in Ships and Modules [original thread]
Most of the Hybrid problems come from the hulls and not from the weapons themselfs. Getting into range is the main obstacle for blaster and the horrible dps of rails speaks for itself. Ammo size changes and a slight adjustment of fitting requireme...
- by Sir Drake - at 2011.06.28 14:09:00
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16. AFK Cloaking and why it ISN'T a big problem - in Player Features and Ideas Discussion [original thread]
Befor hotdrops were so common i was only p*** that somebody could just hang around my system without any fear of retribution just because he fitted a cloak. Baiting was an option and still is BUT, once the hotdrops became common, things got a lot ...
- by Sir Drake - at 2011.06.19 18:51:00
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17. Fixing Railguns: Hybrid Ammo Overhaul - in Assembly Hall [original thread]
Apart from ammo size changes i would rather prefer a nerf of proj ammo to kin/expl dmg only in order to level the playfield. Anything else should rather be changed on the guns and most of all the ships to bring them back in line. -----------------...
- by Sir Drake - at 2011.06.19 18:20:00
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18. Commander/intel mode - in Player Features and Ideas Discussion [original thread]
Nice idea BUT im afraid it would favour the defenders a bit too much. Not calling it OP though as you really should be able to map out your own system good enough to register any disturbances within. -----------------------------------------------...
- by Sir Drake - at 2011.06.19 18:10:00
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19. Achievements, - in Player Features and Ideas Discussion [original thread]
Achievements are just a worthless addition to games to lengthen playtime. Does it anything to add something "fun"? No? Why the heck should we need anything like that in EVE? -------------------------------------------------- They say a little k...
- by Sir Drake - at 2011.05.17 22:07:00
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20. [Proposal] Insurance Fraud. - in Assembly Hall [original thread]
Originally by: Scatim Helicon Clearly the real solution is to remove killmails from the game +1 -------------------------------------------------- They say a little knowledge is a dangerous thing, but it's not one half so bad as a ...
- by Sir Drake - at 2011.05.17 21:52:00
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